My entry in the Fishing Girl Prototyping Challenge won the top silver medal!
A few words on the design: I decided I wanted to the game only to use only a single button no matter what so I took a few detours from the original design presented in the challenge. I discarded purchasing and switching between lure types in favor of a chaining mechanic. Hooking a small fish acts as a lure for a medium fish, which in turn acts as a lure for a large fish. I also decided to provide an infinite supply of lures and fish. So, because you can't run out of lures or fish, I added a countdown timer to provide a failure mode for the game. You gain time when you catch a fish, and lose it when your lure breaks.
I built it using XNA Game Studio 3 so you'll need Windows XP or Vista and a graphics card that supports version 1.1 vertex and pixel shaders. With any luck, the installer will take care of detecting and installing the .NET and XNA dependencies. Windows deployment is a real pain! I actually developed the game primarily for my Xbox 360 since I figured that was a platform as-yet unexplored by previous prototyping challenges. If you have a Creators Club membership and want the .ccgame just email me.
Of course, my current prototype is far from perfect. Its core mechanics are, I feel, reasonably fun but I'm sure there is a lot of untapped opportunity to make my game much more enjoyable. So, I'll keep working on it! My ultimate goal is to release it via Xbox LIVE Community Games. It will be released, of course, When It's Done.
Alex 19 Jan 09
I only skimmed over the silver medals when the lostgarden post came up, and I definitely missed the link to ericw.ca. Well done, man! I'm going to thoroughly analyze your entry after work ;)
Eric 23 Jan 09
Thanks, Alex :)